Location-based Virtual Reality Market: By Component (Hardware, Head Mounted Display, Head up Display, Glasses, Sensor/ Input, Camera, Software) By Technology ( 2 Dimensional, 3 Dimensional, Cloud Merged Reality) By Application (Entertainment, Media, Training/ Simulation, Navigation, Sales, Medical) End Users (Amusement Park, Themed Attraction, 4D Films, Automotive, Retail & Transport, Healthcare) and Geography  

Purchase Option

$ 4400
$ 6600
$ 8900

Location-based virtual reality market is expected to be valued at US$ 1500 million in 2022 and is poised to grow at a significant CAGR of 15.4% from 2023-2029. Facilitating location-based VR adoption in the automotive industry, increasing implementation of VR technology with the intense of R&D activity act as the drivers for global location-based virtual reality market. At the same time there are few restrains which hamper the growth such as high cost and popularity among common people. Impact in the gaming industry and personal tracking is augmented to provide numerous opportunities towards global market. Global market report gives comprehensive outlook on market across the globe with special emphasis on key regions such as North America, Europe, Asia Pacific, Latin America, and Middle East and Africa. This report studies global location-based virtual reality dynamics elaborately to identify the current trends & drivers, future opportunities and possible challenges to the key stakeholders operating in the market. In addition, global market report includes human demographics; regulatory scenario, and competition analysis with vividly illustrated the competition dashboard to assess the market competition. Moreover, PBI analyzed global market to better equip clients with possible investment opportunities across the regions (regional Investment Hot-Spots) and market unmet needs (Product Opportunities). Key stakeholders of the global market report include suppliers, manufacturers, marketers, policy makers, and service providers engaged in global market

Location Based Virtual Reality Market Summary

Study Period

2024-2030

Base Year

2023

CAGR

15.4%

Largest Market

North America

Fastest Growing Market

Europe
Location-based Virtual Reality Market Dynamics

It is noticed that the global location-based virtual reality market has a significant market growth rate on the perspective of technologies driving the 5G evolution. As they become usable, the telecoms industry has always grown to take advantage of modern, improved technology, beginning with 1 G and progressing into 4 G, and now 5G. In fact, with 5 G, the pace of technology adoption will speed up. All main components in enabling use cases and business models are technologies such as virtualization, cloud-native, cloud computing, edge computing, artificial intelligence, machine learning, network slicing, automation, management and orchestration with simultaneously boosting the global market.

Key Features of the Reports

  • The report provides granular level information about the market size, regional market share, historic market and forecast
  • The report covers in-detail insights about the competitors overview, company share analysis, key market developments, and their key strategies
  • The report outlines drivers, restraints, unmet needs, and trends that are currently affecting the market
  • The report tracks recent innovations, key developments and startups details that are actively working in the market
  • The report provides plethora of information about market entry strategies, regulatory framework and reimbursement scenario
  • The report analyses the impact of socio-political environment through PESTLE Analysis and competition through Porters Five Force Analysis in addition to recent technology advancements and innovations in the market

Location Based Virtual Reality Market Segmentation

By Component
  • Hardware
  • Head Mounted Display
  • Head up Display
  • Glasses
  • Sensor/ Input
  • Camera
  • Software
By Technology
  • 2 Dimensional
  • 3 Dimensional
  • Cloud Merged Reality
By Application
  • Entertainment
  • Media
  • Training/ Simulation
  • Navigation
  • Sales
  • Medical
By End User
  • Amusement Park
  • Themed Attraction
  • 4D Films
  • Automotive
  • Retail & Transport
  • Healthcare
By Geography
  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East Africa

Frequently Asked Questions

The key segments covered in the Location-based Virtual Reality Market are technology, components, application, and end-users.

The Location-based Virtual Reality Market has been classified into North America, Asia Pacific, Europe, Latin America, Middle East and Africa, and the rest of MEA.

The Location-based Virtual Reality Market key players are Appentus Technologies, BidOn Games Studio, Cortex, Craftars, Google, LLC, HQSoftware, HTC Corporation, Huawei Technologies Co.Ltd., Intel Corporation.

 

  1. Executive Summary
  2. Global Location-based Virtual Reality Market Introduction
    • Global Location-based Virtual Reality Market Taxonomy
    • Global Location-based Virtual Reality Market Definitions
      • Components
      • Technology
      • Application
      • End User
  1. Global Location-based Virtual Reality Market Dynamics
    • Drivers
    • Restraints
    • Opportunities/Unmet Needs of the Market
    • Trends
    • Global Location-based Virtual Reality Market Dynamic Factors - Impact Analysis
    • Global Location-based Virtual Reality Market Competition Landscape
  2. Global Location-based Virtual Reality Market Analysis, 2018-2022 and Forecast, 2023-2029
    • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
    • Year-over-Year (Y-o-Y) Growth Analysis (%)
    • Market Opportunity Analysis
  3. Global Location-based Virtual Reality Market, By Components, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
    • Hardware
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Head Mounted Display
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Head up Display
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Glasses
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Sensor/ Input
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Camera
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Software
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
  1. Global Location-based Virtual Reality Market Forecast, By Technology, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
    • 2 Dimensional
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • 3 Dimensional
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Cloud Merged Reality
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
  1. Global Location-based Virtual Reality Market Forecast, By Application, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
    • Entertainment
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Media
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Training/ Simulation
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Navigation
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Sales
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Medical
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
  1. Global Location-based Virtual Reality Market Forecast, By End User, 2018-2022 and Forecast, 2023-2029
    • Amusement Park
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Themed Attraction
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • 4D Films
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Automotive
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Retail & Transport
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Healthcare
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
  1. Global Location-based Virtual Reality Market Forecast, By Region, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
    • North America
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Europe
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Asia-Pacific
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Latin America
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Middle East and Africa
      • Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Global Location-based Virtual Reality Market - Opportunity Analysis Index, By Components, Technology, Application, End User and Region, 2023-2029
  2. North America Location-based Virtual Reality Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
    • Components Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
      • Hardware
      • Head Mounted Display
      • Head up Display
      • Glasses
      • Sensor/ Input
      • Camera
      • Software
    • Technology Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • 2 Dimensional
      • 3 Dimensional
      • Cloud Merged Reality
    • Application Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Entertainment
      • Media
      • Training/ Simulation
      • Navigation
      • Sales
      • Medical
    • End User Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Amusement Park
      • Themed Attraction
      • 4D Films
      • Automotive
      • Retail & Transport
      • Healthcare
    • Country Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
      • USA
      • Canada
    • North America Location-based Virtual Reality Market - Opportunity Analysis Index, By Components, Technology, Application, End User and Country, 2023-2029
    • North America Location-based Virtual Reality Market Dynamics Trends
  3. Europe Location-based Virtual Reality Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
    • Components Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
      • Hardware
      • Head Mounted Display
      • Head up Display
      • Glasses
      • Sensor/ Input
      • Camera
      • Software
    • Technology Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • 2 Dimensional
      • 3 Dimensional
      • Cloud Merged Reality
    • Application Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Entertainment
      • Media
      • Training/ Simulation
      • Navigation
      • Sales
      • Medical
    • End User Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Amusement Park
      • Themed Attraction
      • 4D Films
      • Automotive
      • Retail & Transport
      • Healthcare
    • Country Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
      • Germany
      • UK
      • France
      • Spain
      • Italy
      • Russia
      • Poland
      • Rest of Europe
    • Europe Location-based Virtual Reality Market - Opportunity Analysis Index, By Components, Technology, Application, End User and Country, 2023-2029
    • Europe Location-based Virtual Reality Market Dynamics Trends
  4. Asia-Pacific Location-based Virtual Reality Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
    • Components Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
      • Hardware
      • Head Mounted Display
      • Head up Display
      • Glasses
      • Sensor/ Input
      • Camera
      • Software
    • Technology Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • 2 Dimensional
      • 3 Dimensional
      • Cloud Merged Reality
    • Application Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Entertainment
      • Media
      • Training/ Simulation
      • Navigation
      • Sales
      • Medical
    • End User Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Amusement Park
      • Themed Attraction
      • 4D Films
      • Automotive
      • Retail & Transport
      • Healthcare
    • Country Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
      • Japan
      • China
      • India
      • ASEAN
      • Australia & New Zealand
      • Rest of Asia-Pacific
    • Asia-Pacific Location-based Virtual Reality Market - Opportunity Analysis Index, By Components, Technology, Application, End User and Country, 2023-2029
    • Asia-Pacific Location-based Virtual Reality Market Dynamics Trends
  5. Latin America Location-based Virtual Reality Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
    • Components Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
      • Hardware
      • Head Mounted Display
      • Head up Display
      • Glasses
      • Sensor/ Input
      • Camera
      • Software
    • Technology Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • 2 Dimensional
      • 3 Dimensional
      • Cloud Merged Reality
    • Application Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Entertainment
      • Media
      • Training/ Simulation
      • Navigation
      • Sales
      • Medical
    • End User Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Amusement Park
      • Themed Attraction
      • 4D Films
      • Automotive
      • Retail & Transport
      • Healthcare
    • Country Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
      • Brazil
      • Mexico
      • Argentina
      • Rest of Latin America
    • Latin America Location-based Virtual Reality Market - Opportunity Analysis Index, By Components, Technology, Application, End User and Country, 2023-2029
    • Latin America Location-based Virtual Reality Market Dynamics Trends
  6. Middle East and Africa Location-based Virtual Reality Market Analysis, 2018-2022 and Forecast, 2023-2029 (Revenue, USD Mn)
    • Components Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
      • Hardware
      • Head Mounted Display
      • Head up Display
      • Glasses
      • Sensor/ Input
      • Camera
      • Software
    • Technology Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • 2 Dimensional
      • 3 Dimensional
      • Cloud Merged Reality
    • Application Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Entertainment
      • Media
      • Training/ Simulation
      • Navigation
      • Sales
      • Medical
    • End User Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Amusement Park
      • Themed Attraction
      • 4D Films
      • Automotive
      • Retail & Transport
      • Healthcare
    • Country Analysis 2018-2022 and Forecast 2023-2029 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
      • Gulf Cooperation Council (GCC) Countries
      • Israel
      • South Africa
      • Rest of MEA
    • MEA Location-based Virtual Reality Market - Opportunity Analysis Index, By Components, Technology, Application, End User and Country, 2023-2029
    • MEA Location-based Virtual Reality Market Dynamics Trends
  7. Competition Landscape
    • Strategic Dashboard of Top Market Players
    • Company Profiles (Introduction, Financial Analysis, Components & Service Offerings, Key Developments, Strategies, and SWOT Analysis)
      • Appentus Technologies
      • BidOn Games Studio
      • Cortex
      • Craftars
      • Google
      • LLC
      • HQSoftware
      • HTC Corporation
      • Huawei Technologies Co.Ltd.
      • Intel Corporation
  1. Research Methodology
  2. Key Assumptions and Acronyms

 

  • Appentus Technologies
  • BidOn Games Studio
  • Cortex
  • Craftars
  • Google
  • LLC
  • HQSoftware
  • HTC Corporation
  • Huawei Technologies Co.Ltd.
  • Intel Corporation

Adjacent Markets