- Business Rules
- Analytics
- Scripts
- Bots and Configuration
- Skins, Mods and Visual Programming
- Fifth Generation Language
- Artificial Intelligence
End User Computing (EUC) Market Size is expected to be valued at USD 10.1 billion in 2022 and growing at a CAGR of 13.8% over the forecast period by 2028. Growing market conditions across multiple industries, such as simultaneous access to various iterations of the same program, scaling up and down of staff, and separate workstations for workers through different transitions act as drivers. Government and compliance issues and problem related to transformation and integration of processes by organizations act as restrain. NetApp® cloud solutions for virtual desktops help you capitalize on the benefits of VDI in the cloud while avoiding many of the challenges around cost and complexity providing opportunity. The report studies global end user computing (EUC) market dynamics elaborately to identify the current trends & drivers, future opportunities and possible challenges to the key stakeholders operating in the market. In addition, global end user computing (EUC) market report includes human demographics; regulatory scenario, and competition analysis with vividly illustrated the competition dashboard to assess the market competition. Moreover, PBI analyzed the market to better equip clients with possible investment opportunities across the regions (regional Investment Hot-Spots) and market unmet needs (Product Opportunities). Key stakeholders of the global market report include suppliers, manufacturers, marketers, policy makers, and service providers engaged in global end user computing (EUC) market.
Study Period
Base Year
CAGR
Largest Market
Fastest Growing Market
It is noticed that the global end user computing (EUC) market has a significant market growth rate on perspective of intensive cloud application. Advances in cloud technology and integration have also greatly impacted EUC. Organizations now need multiple options to help enable worker productivity while also securing data, lowering costs, and managing highly variable workloads. A robust cloud infrastructure helps support that. A hybrid approach to physical, virtual and cloud desktops is inevitable – and a best practice.
The end user computing (EUC) market is projected to expand at a CAGR of 13.8% during the forecast period
IGEL (Europe), Genpact (US), Tech Mahindra (India), Mindtree (India), Nucleus Software (India), Patriot Technologies (US), NetApp (US), Connection (US)
North America is the fastest-growing region for end user computing (EUC) market
1. Executive Summary |
2. Global End User Computing (EUC) Market Introduction |
2.1. Global End User Computing (EUC) Market – Taxonomy |
2.2. Global End User Computing (EUC) Market –Definitions |
2.2.1. Product Type |
2.2.2. Component |
2.2.3. Application |
2.2.4. End User |
3. Global End User Computing (EUC) Market Dynamics |
3.1. Drivers |
3.2. Restraints |
3.3. Opportunities/Unmet Needs of the Market |
3.4. Trends |
3.5. Global End User Computing (EUC) Market Dynamic Factors - Impact Analysis |
3.6. Global End User Computing (EUC) Market – Competition Landscape |
4. Global End User Computing (EUC) Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 |
4.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
4.2. Year-over-Year (Y-o-Y) Growth Analysis (%) |
4.3. Market Opportunity Analysis |
5. Global End User Computing (EUC) Market, By Product Type, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
5.1. Business Rules |
5.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
5.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
5.1.3. Market Opportunity Analysis |
5.2. Analytics |
5.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
5.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
5.2.3. Market Opportunity Analysis |
5.3. Scripts |
5.3.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
5.3.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
5.3.3. Market Opportunity Analysis |
5.4. Bots and Configuration |
5.4.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
5.4.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
5.4.3. Market Opportunity Analysis |
5.5. Skins, Mods and Visual Programming |
5.5.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
5.5.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
5.5.3. Market Opportunity Analysis |
5.6. Fifth Generation Language |
5.6.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
5.6.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
Market Opportunity Analysis |
5.7. Artificial Intelligence |
5.7.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
5.7.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
5.7.3. Market Opportunity Analysis |
6. Global End User Computing (EUC) Market Forecast, By Component, 2017 - 2021 and Forecast, 2020 – 2026 (Revenue, USD Mn) |
6.1. Solution |
6.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
6.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
6.1.3. Market Opportunity Analysis |
6.2. Service |
6.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
6.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
6.2.3. Market Opportunity Analysis |
7. Global End User Computing (EUC) Market Forecast, By Application, 2017 - 2021 and Forecast, 2020 – 2026 (Revenue, USD Mn) |
7.1. Queries to Generate Corporate Reports |
7.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
7.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
7.1.3. Market Opportunity Analysis |
7.2. Application Development |
7.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
7.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
7.2.3. Market Opportunity Analysis |
7.3. Remote Offices |
7.3.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
7.3.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
7.3.3. Market Opportunity Analysis |
7.4. Compliance and Licensing Control |
7.4.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
7.4.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
7.4.3. Market Opportunity Analysis |
7.5. Remote Workers and BYOD Users |
7.5.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
7.5.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
7.5.3. Market Opportunity Analysis |
7.6. Others |
7.6.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
7.6.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
7.6.3. Market Opportunity Analysis |
8. Global End User Computing (EUC) Market Forecast, By End User, 2017 - 2021 and Forecast, 2022 - 2028 |
8.1. IT and Telecom |
8.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
8.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
8.1.3. Market Opportunity Analysis |
8.2. Banking Financial services and Insurance |
8.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
8.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
8.2.3. Market Opportunity Analysis |
8.3. Education |
8.3.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
8.3.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
8.3.3. Market Opportunity Analysis |
8.4. Healthcare |
8.4.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
8.4.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
8.4.3. Market Opportunity Analysis |
8.5. Government |
8.5.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
8.5.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
8.5.3. Market Opportunity Analysis |
8.6. Retail |
8.6.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
8.6.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
8.6.3. Market Opportunity Analysis |
8.7. Media and Entertainment |
8.7.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
8.7.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
8.7.3. Market Opportunity Analysis |
8.8. Manufacturing |
8.8.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
8.8.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
8.8.3. Market Opportunity Analysis |
8.9. Others |
8.9.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
8.9.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
8.9.3. Market Opportunity Analysis |
9. Global End User Computing (EUC) Market Forecast, By Region, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
9.1. North America |
9.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
9.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
9.1.3. Market Opportunity Analysis |
9.2. Europe |
9.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
9.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
9.2.3. Market Opportunity Analysis |
9.3. Asia-Pacific |
9.3.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
9.3.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
9.3.3. Market Opportunity Analysis |
9.4. Latin America |
9.4.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
9.4.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
9.4.3. Market Opportunity Analysis |
9.5. Middle East and Africa |
9.5.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
9.5.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
9.5.3. Market Opportunity Analysis |
9.6. Global End User Computing (EUC) Market - Opportunity Analysis Index, By Product Type, Component, Application, End User and Region, 2022 - 2028 |
10. North America End User Computing (EUC) Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
10.1. Product Type Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%) |
10.1.1. Business Rules |
10.1.2. Analytics |
10.1.3. Scripts |
10.1.4. Bots and Configuration |
10.1.5. Skins, Mods and Visual Programming |
10.1.6. Fifth Generation Language |
10.1.7. Artificial Intelligence |
10.2. Component Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
10.2.1. Solutions |
10.2.2. Services |
10.3. Application Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
10.3.1. Queries to Generate Corporate Reports |
10.3.2. Application Development |
10.3.3. Remote Offices |
10.3.4. Compliance and Licensing Control |
10.3.5. Remote Workers and BYOD Users |
10.3.6. Others |
10.4. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
10.4.1. IT and Telecom |
10.4.2. Banking Financial services and Insurance |
10.4.3. Education |
10.4.4. Healthcare |
10.4.5. Government |
10.4.6. Retail |
10.4.7. Media and Entertainment |
10.4.8. Manufacturing |
10.4.9. Others |
10.5. Country Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%) |
10.5.1. USA |
10.5.2. Canada |
10.6. North America End User Computing (EUC) Market - Opportunity Analysis Index, By Product Type, Component, Application, End User and Country, 2022 - 2028 |
10.7. North America End User Computing (EUC) Market Dynamics – Trends |
11. Europe End User Computing (EUC) Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
11.1. Product Type Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%) |
11.1.1. Business Rules |
11.1.2. Analytics |
11.1.3. Scripts |
11.1.4. Bots and Configuration |
11.1.5. Skins, Mods and Visual Programming |
11.1.6. Fifth Generation Language |
11.1.7. Artificial Intelligence |
11.2. Component Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
11.2.1. Solutions |
11.2.2. Services |
11.3. Application Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
11.3.1. Queries to Generate Corporate Reports |
11.3.2. Application Development |
11.3.3. Remote Offices |
11.3.4. Compliance and Licensing Control |
11.3.5. Remote Workers and BYOD Users |
11.3.6. Others |
11.4. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
11.4.1. IT and Telecom |
11.4.2. Banking Financial services and Insurance |
11.4.3. Education |
11.4.4. Healthcare |
11.4.5. Government |
11.4.6. Retail |
11.4.7. Media and Entertainment |
11.4.8. Manufacturing |
11.4.9. Others |
11.5. Country Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%) |
11.5.1. Germany |
11.5.2. UK |
11.5.3. France |
11.5.4. Spain |
11.5.5. Italy |
11.5.6. Russia |
11.5.7. Poland |
11.5.8. Rest of Europe |
11.6. Europe End User Computing (EUC) Market - Opportunity Analysis Index, By Product Type, Component, Application, End User and Country, 2022 - 2028 |
11.7. Europe End User Computing (EUC) Market Dynamics – Trends |
12. Asia-Pacific End User Computing (EUC) Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
12.1. Product Type Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%) |
12.2. Product Type Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%) |
12.2.1. Business Rules |
12.2.2. Analytics |
12.2.3. Scripts |
12.2.4. Bots and Configuration |
12.2.5. Skins, Mods and Visual Programming |
12.2.6. Fifth Generation Language |
12.2.7. Artificial Intelligence |
12.3. Component Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
12.3.1. Solutions |
12.3.2. Services |
12.4. Application Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
12.4.1. Queries to Generate Corporate Reports |
12.4.2. Application Development |
12.4.3. Remote Offices |
12.4.4. Compliance and Licensing Control |
12.4.5. Remote Workers and BYOD Users |
12.4.6. Others |
12.5. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
12.5.1. IT and Telecom |
12.5.2. Banking Financial services and Insurance |
12.5.3. Education |
12.5.4. Healthcare |
12.5.5. Government |
12.5.6. Retail |
12.5.7. Media and Entertainment |
12.5.8. Manufacturing |
12.5.9. Others |
12.6. Country Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%) |
12.6.1. Japan |
12.6.2. China |
12.6.3. India |
12.6.4. ASEAN |
12.6.5. Australia & New Zealand |
12.6.6. Rest of Asia-Pacific |
12.7. Asia-Pacific End User Computing (EUC) Market - Opportunity Analysis Index, By Product Type, Component, Application, End User and Country, 2022 - 2028 |
12.8. Asia-Pacific End User Computing (EUC) Market Dynamics – Trends |
13. Latin America End User Computing (EUC) Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
13.1. Product Type Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%) |
13.1.1. Business Rules |
13.1.2. Analytics |
13.1.3. Scripts |
13.1.4. Bots and Configuration |
13.1.5. Skins, Mods and Visual Programming |
13.1.6. Fifth Generation Language |
13.1.7. Artificial Intelligence |
13.2. Component Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
13.2.1. Solutions |
13.2.2. Services |
13.3. Application Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
13.3.1. Queries to Generate Corporate Reports |
13.3.2. Application Development |
13.3.3. Remote Offices |
13.3.4. Compliance and Licensing Control |
13.3.5. Remote Workers and BYOD Users |
13.3.6. Others |
13.4. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
13.4.1. IT and Telecom |
13.4.2. Banking Financial services and Insurance |
13.4.3. Education |
13.4.4. Healthcare |
13.4.5. Government |
13.4.6. Retail |
13.4.7. Media and Entertainment |
13.4.8. Manufacturing |
13.4.9. Others |
13.5. Country Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%) |
13.5.1. Brazil |
13.5.2. Mexico |
13.5.3. Argentina |
13.5.4. Rest of Latin America |
13.6. Latin America End User Computing (EUC) Market - Opportunity Analysis Index, By Product Type, Component, Application, End User and Country, 2022 - 2028 |
13.7. Latin America End User Computing (EUC) Market Dynamics – Trends |
14. Middle East and Africa End User Computing (EUC) Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
14.1. Product Type Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%) |
14.1.1. Business Rules |
14.1.2. Analytics |
14.1.3. Scripts |
14.1.4. Bots and Configuration |
14.1.5. Skins, Mods and Visual Programming |
14.1.6. Fifth Generation Language |
14.1.7. Artificial Intelligence |
14.2. Component Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
14.2.1. Solutions |
14.2.2. Services |
14.3. Application Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
14.3.1. Queries to Generate Corporate Reports |
14.3.2. Application Development |
14.3.3. Remote Offices |
14.3.4. Compliance and Licensing Control |
14.3.5. Remote Workers and BYOD Users |
14.3.6. Others |
14.4. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
14.4.1. IT and Telecom |
14.4.2. Banking Financial services and Insurance |
14.4.3. Education |
14.4.4. Healthcare |
14.4.5. Government |
14.4.6. Retail |
14.4.7. Media and Entertainment |
14.4.8. Manufacturing |
14.4.9. Others |
14.5. Country Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%) |
14.5.1. Gulf Cooperation Council (GCC) Countries |
14.5.2. Israel |
14.5.3. South Africa |
14.5.4. Rest of MEA |
14.6. MEA End User Computing (EUC) Market - Opportunity Analysis Index, By Product Type, Component, Application, End User and Country, 2022 - 2028 |
14.7. MEA End User Computing (EUC) Market Dynamics – Trends |
15. Competition Landscape |
15.1. Strategic Dashboard of Top Market Players |
15.2. Company Profiles (Introduction, Financial Analysis, Product Type & Service Offerings, Key Developments, Strategies, and SWOT Analysis) |
15.2.1. IGEL (Europe) |
15.2.2. Genpact (US) |
15.2.3. Tech Mahindra (India) |
15.2.4. Mindtree (India) |
15.2.5. Nucleus Software (India) |
15.2.6. Patriot Technologies (US) |
15.2.7. NetApp (US) |
15.2.8. Connection (US) |
15.2.9. HCL Infosystems (India) |
15.2.10. Synapse360 (UK) |
15.2.11. Hitachi Systems Micro Clinic (India) |
15.2.12. IDS (US) |
15.2.13. CSS Corp (India) |
15.2.14. SITA (Switzerland) |
15.2.15. Infosys (India) |
16. Research Methodology |
17. Key Assumptions and Acronyms |