End User Computing (EUC) Market: By Product (Business Rules, Analytics, Scripts, Bots and Configuration, Skins, Mods and Visual Programming, Fifth Generation Language, Artificial Intelligence) By Components ( Solutions, Services) By Application (Queries to Generate Corporate Reports, Application Development, Remote Offices, Compliance and Licensing Control, Remote Workers and BYOD Users, Others) End User (IT and Telecom, Banking Financial services and Insurance, Education, Healthcare, Government, Retail, Media and Entertainment, Manufacturing, Others) and Geography  

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End User Computing (EUC) Market Size is expected to be valued at USD 10.1 billion in 2022 and growing at a CAGR of 13.8% over the forecast period by 2028. Growing market conditions across multiple industries, such as simultaneous access to various iterations of the same program, scaling up and down of staff, and separate workstations for workers through different transitions act as drivers. Government and compliance issues and problem related to transformation and integration of processes by organizations act as restrain. NetApp® cloud solutions for virtual desktops help you capitalize on the benefits of VDI in the cloud while avoiding many of the challenges around cost and complexity providing opportunity. The report studies global end user computing (EUC) market dynamics elaborately to identify the current trends & drivers, future opportunities and possible challenges to the key stakeholders operating in the market. In addition, global end user computing (EUC) market report includes human demographics; regulatory scenario, and competition analysis with vividly illustrated the competition dashboard to assess the market competition. Moreover, PBI analyzed the market to better equip clients with possible investment opportunities across the regions (regional Investment Hot-Spots) and market unmet needs (Product Opportunities). Key stakeholders of the global market report include suppliers, manufacturers, marketers, policy makers, and service providers engaged in global end user computing (EUC) market.

Key Developments:

In March 2018, IGEL launched the virtual community feature in its end user computing offering to provide the enhanced user experience to its customers In October 2017, NetApp launched new solutions, Elio, and a virtual support assistant, NetApp Active IQ which would enhance digital transformation with the help of predictive analytics, proactive support, and cognitive computing.

End User Computing Euc Market Summary

Study Period

2023-29

Base Year

2022

CAGR

13.8%

Largest Market

Asia-Pacific

Fastest Growing Market

North America
End User Computing (EUC) Market Growth

It is noticed that the global end user computing (EUC) market has a significant market growth rate on perspective of intensive cloud application. Advances in cloud technology and integration have also greatly impacted EUC. Organizations now need multiple options to help enable worker productivity while also securing data, lowering costs, and managing highly variable workloads. A robust cloud infrastructure helps support that. A hybrid approach to physical, virtual and cloud desktops is inevitable – and a best practice.

Key Features of the Reports

  • The end user computing (EUC) market report provides granular level information about the market size, regional market share, historic market (2017-2021) and forecast (2022-2028)
  • The report covers in-detail insights about the competitor’s overview, company share analysis, key market developments, and their key strategies
  • The report outlines drivers, restraints, unmet needs, and trends that are currently affecting the market
  • The report tracks recent innovations, key developments and startup’s details that are actively working in the market
  • The report provides plethora of information about market entry strategies, regulatory framework and reimbursement scenario
  • The report analyses the impact of socio-political environment through PESTLE Analysis and competition through Porter’s Five Force Analysis in addition to recent technology advancements and innovations in the market

End User Computing Euc Market Segmentation

By Product Type
  • Business Rules
  • Analytics
  • Scripts
  • Bots and Configuration
  • Skins, Mods and Visual Programming
  • Fifth Generation Language
  • Artificial Intelligence
By Application
  • Queries to Generate Corporate Reports
  • Application Development
  • Remote Offices
  • Compliance and Licensing Control
  • Remote Workers and BYOD Users
  • Others
End User
  • IT and Telecom
  • Banking Financial services and Insurance
  • Education
  • Healthcare
  • Government
  • Retail
  • Media and Entertainment
  • Manufacturing
  • Others

Frequently Asked Questions

The end user computing (EUC) market is projected to expand at a CAGR of 13.8% during the forecast period

IGEL (Europe), Genpact (US), Tech Mahindra (India), Mindtree (India), Nucleus Software (India), Patriot Technologies (US), NetApp (US), Connection (US)

North America is the fastest-growing region for end user computing (EUC) market

1. Executive Summary
2. Global End User Computing (EUC) Market Introduction
2.1. Global End User Computing (EUC) Market – Taxonomy
2.2. Global End User Computing (EUC) Market –Definitions
2.2.1. Product Type
2.2.2. Component
2.2.3. Application
2.2.4. End User
3. Global End User Computing (EUC) Market Dynamics
3.1. Drivers
3.2. Restraints
3.3. Opportunities/Unmet Needs of the Market
3.4. Trends
3.5. Global End User Computing (EUC) Market Dynamic Factors - Impact Analysis
3.6. Global End User Computing (EUC) Market – Competition Landscape
4. Global End User Computing (EUC) Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028
4.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
4.2. Year-over-Year (Y-o-Y) Growth Analysis (%)
4.3. Market Opportunity Analysis
5. Global End User Computing (EUC) Market, By Product Type, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
5.1. Business Rules
5.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
5.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
5.1.3. Market Opportunity Analysis
5.2. Analytics
5.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
5.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
5.2.3. Market Opportunity Analysis
5.3. Scripts
5.3.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
5.3.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
5.3.3. Market Opportunity Analysis
5.4. Bots and Configuration
5.4.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
5.4.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
5.4.3. Market Opportunity Analysis
5.5. Skins, Mods and Visual Programming
5.5.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
5.5.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
5.5.3. Market Opportunity Analysis
5.6. Fifth Generation Language
5.6.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
5.6.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
Market Opportunity Analysis
5.7. Artificial Intelligence
5.7.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
5.7.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
5.7.3. Market Opportunity Analysis
6. Global End User Computing (EUC) Market Forecast, By Component, 2017 - 2021 and Forecast, 2020 – 2026 (Revenue, USD Mn)
6.1. Solution
6.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
6.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
6.1.3. Market Opportunity Analysis
6.2. Service
6.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
6.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
6.2.3. Market Opportunity Analysis
7. Global End User Computing (EUC) Market Forecast, By Application, 2017 - 2021 and Forecast, 2020 – 2026 (Revenue, USD Mn)
7.1. Queries to Generate Corporate Reports
7.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
7.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
7.1.3. Market Opportunity Analysis
7.2. Application Development
7.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
7.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
7.2.3. Market Opportunity Analysis
7.3. Remote Offices
7.3.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
7.3.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
7.3.3. Market Opportunity Analysis
7.4. Compliance and Licensing Control
7.4.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
7.4.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
7.4.3. Market Opportunity Analysis
7.5. Remote Workers and BYOD Users
7.5.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
7.5.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
7.5.3. Market Opportunity Analysis
7.6. Others
7.6.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
7.6.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
7.6.3. Market Opportunity Analysis
8. Global End User Computing (EUC) Market Forecast, By End User, 2017 - 2021 and Forecast, 2022 - 2028
8.1. IT and Telecom
8.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
8.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
8.1.3. Market Opportunity Analysis
8.2. Banking Financial services and Insurance
8.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
8.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
8.2.3. Market Opportunity Analysis
8.3. Education
8.3.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
8.3.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
8.3.3. Market Opportunity Analysis
8.4. Healthcare
8.4.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
8.4.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
8.4.3. Market Opportunity Analysis
8.5. Government
8.5.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
8.5.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
8.5.3. Market Opportunity Analysis
8.6. Retail
8.6.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
8.6.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
8.6.3. Market Opportunity Analysis
8.7. Media and Entertainment
8.7.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
8.7.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
8.7.3. Market Opportunity Analysis
8.8. Manufacturing
8.8.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
8.8.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
8.8.3. Market Opportunity Analysis
8.9. Others
8.9.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
8.9.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
8.9.3. Market Opportunity Analysis
9. Global End User Computing (EUC) Market Forecast, By Region, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
9.1. North America
9.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
9.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
9.1.3. Market Opportunity Analysis
9.2. Europe
9.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
9.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
9.2.3. Market Opportunity Analysis
9.3. Asia-Pacific
9.3.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
9.3.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
9.3.3. Market Opportunity Analysis
9.4. Latin America
9.4.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
9.4.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
9.4.3. Market Opportunity Analysis
9.5. Middle East and Africa
9.5.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
9.5.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
9.5.3. Market Opportunity Analysis
9.6. Global End User Computing (EUC) Market - Opportunity Analysis Index, By Product Type, Component, Application, End User and Region, 2022 - 2028
10. North America End User Computing (EUC) Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
10.1. Product Type Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
10.1.1. Business Rules
10.1.2. Analytics
10.1.3. Scripts
10.1.4. Bots and Configuration
10.1.5. Skins, Mods and Visual Programming
10.1.6. Fifth Generation Language
10.1.7. Artificial Intelligence
10.2. Component Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
10.2.1. Solutions
10.2.2. Services
10.3. Application Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
10.3.1. Queries to Generate Corporate Reports
10.3.2. Application Development
10.3.3. Remote Offices
10.3.4. Compliance and Licensing Control
10.3.5. Remote Workers and BYOD Users
10.3.6. Others
10.4. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
10.4.1. IT and Telecom
10.4.2. Banking Financial services and Insurance
10.4.3. Education
10.4.4. Healthcare
10.4.5. Government
10.4.6. Retail
10.4.7. Media and Entertainment
10.4.8. Manufacturing
10.4.9. Others
10.5. Country Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
10.5.1. USA
10.5.2. Canada
10.6. North America End User Computing (EUC) Market - Opportunity Analysis Index, By Product Type, Component, Application, End User and Country, 2022 - 2028
10.7. North America End User Computing (EUC) Market Dynamics – Trends
11. Europe End User Computing (EUC) Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
11.1. Product Type Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
11.1.1. Business Rules
11.1.2. Analytics
11.1.3. Scripts
11.1.4. Bots and Configuration
11.1.5. Skins, Mods and Visual Programming
11.1.6. Fifth Generation Language
11.1.7. Artificial Intelligence
11.2. Component Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
11.2.1. Solutions
11.2.2. Services
11.3. Application Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
11.3.1. Queries to Generate Corporate Reports
11.3.2. Application Development
11.3.3. Remote Offices
11.3.4. Compliance and Licensing Control
11.3.5. Remote Workers and BYOD Users
11.3.6. Others
11.4. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
11.4.1. IT and Telecom
11.4.2. Banking Financial services and Insurance
11.4.3. Education
11.4.4. Healthcare
11.4.5. Government
11.4.6. Retail
11.4.7. Media and Entertainment
11.4.8. Manufacturing
11.4.9. Others
11.5. Country Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
11.5.1. Germany
11.5.2. UK
11.5.3. France
11.5.4. Spain
11.5.5. Italy
11.5.6. Russia
11.5.7. Poland
11.5.8. Rest of Europe
11.6. Europe End User Computing (EUC) Market - Opportunity Analysis Index, By Product Type, Component, Application, End User and Country, 2022 - 2028
11.7. Europe End User Computing (EUC) Market Dynamics – Trends
12. Asia-Pacific End User Computing (EUC) Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
12.1. Product Type Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
12.2. Product Type Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
12.2.1. Business Rules
12.2.2. Analytics
12.2.3. Scripts
12.2.4. Bots and Configuration
12.2.5. Skins, Mods and Visual Programming
12.2.6. Fifth Generation Language
12.2.7. Artificial Intelligence
12.3. Component Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
12.3.1. Solutions
12.3.2. Services
12.4. Application Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
12.4.1. Queries to Generate Corporate Reports
12.4.2. Application Development
12.4.3. Remote Offices
12.4.4. Compliance and Licensing Control
12.4.5. Remote Workers and BYOD Users
12.4.6. Others
12.5. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
12.5.1. IT and Telecom
12.5.2. Banking Financial services and Insurance
12.5.3. Education
12.5.4. Healthcare
12.5.5. Government
12.5.6. Retail
12.5.7. Media and Entertainment
12.5.8. Manufacturing
12.5.9. Others
12.6. Country Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
12.6.1. Japan
12.6.2. China
12.6.3. India
12.6.4. ASEAN
12.6.5. Australia & New Zealand
12.6.6. Rest of Asia-Pacific
12.7. Asia-Pacific End User Computing (EUC) Market - Opportunity Analysis Index, By Product Type, Component, Application, End User and Country, 2022 - 2028
12.8. Asia-Pacific End User Computing (EUC) Market Dynamics – Trends
13. Latin America End User Computing (EUC) Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
13.1. Product Type Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
13.1.1. Business Rules
13.1.2. Analytics
13.1.3. Scripts
13.1.4. Bots and Configuration
13.1.5. Skins, Mods and Visual Programming
13.1.6. Fifth Generation Language
13.1.7. Artificial Intelligence
13.2. Component Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
13.2.1. Solutions
13.2.2. Services
13.3. Application Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
13.3.1. Queries to Generate Corporate Reports
13.3.2. Application Development
13.3.3. Remote Offices
13.3.4. Compliance and Licensing Control
13.3.5. Remote Workers and BYOD Users
13.3.6. Others
13.4. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
13.4.1. IT and Telecom
13.4.2. Banking Financial services and Insurance
13.4.3. Education
13.4.4. Healthcare
13.4.5. Government
13.4.6. Retail
13.4.7. Media and Entertainment
13.4.8. Manufacturing
13.4.9. Others
13.5. Country Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
13.5.1. Brazil
13.5.2. Mexico
13.5.3. Argentina
13.5.4. Rest of Latin America
13.6. Latin America End User Computing (EUC) Market - Opportunity Analysis Index, By Product Type, Component, Application, End User and Country, 2022 - 2028
13.7. Latin America End User Computing (EUC) Market Dynamics – Trends
14. Middle East and Africa End User Computing (EUC) Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
14.1. Product Type Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
14.1.1. Business Rules
14.1.2. Analytics
14.1.3. Scripts
14.1.4. Bots and Configuration
14.1.5. Skins, Mods and Visual Programming
14.1.6. Fifth Generation Language
14.1.7. Artificial Intelligence
14.2. Component Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
14.2.1. Solutions
14.2.2. Services
14.3. Application Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
14.3.1. Queries to Generate Corporate Reports
14.3.2. Application Development
14.3.3. Remote Offices
14.3.4. Compliance and Licensing Control
14.3.5. Remote Workers and BYOD Users
14.3.6. Others
14.4. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
14.4.1. IT and Telecom
14.4.2. Banking Financial services and Insurance
14.4.3. Education
14.4.4. Healthcare
14.4.5. Government
14.4.6. Retail
14.4.7. Media and Entertainment
14.4.8. Manufacturing
14.4.9. Others
14.5. Country Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
14.5.1. Gulf Cooperation Council (GCC) Countries
14.5.2. Israel
14.5.3. South Africa
14.5.4. Rest of MEA
14.6. MEA End User Computing (EUC) Market - Opportunity Analysis Index, By Product Type, Component, Application, End User and Country, 2022 - 2028
14.7. MEA End User Computing (EUC) Market Dynamics – Trends
15. Competition Landscape 
15.1. Strategic Dashboard of Top Market Players
15.2. Company Profiles (Introduction, Financial Analysis, Product Type & Service Offerings, Key Developments, Strategies, and SWOT Analysis)
15.2.1. IGEL (Europe)
15.2.2. Genpact (US)
15.2.3. Tech Mahindra (India)
15.2.4. Mindtree (India)
15.2.5. Nucleus Software (India)
15.2.6. Patriot Technologies (US)
15.2.7. NetApp (US)
15.2.8. Connection (US)
15.2.9. HCL Infosystems (India)
15.2.10. Synapse360 (UK)
15.2.11. Hitachi Systems Micro Clinic (India)
15.2.12. IDS (US)
15.2.13. CSS Corp (India)
15.2.14. SITA (Switzerland)
15.2.15. Infosys (India)
16. Research Methodology
17. Key Assumptions and Acronyms
  • IGEL (Europe)
  • Genpact (US)
  • Tech Mahindra (India)
  • Mindtree (India)
  • Nucleus Software (India)
  • Patriot Technologies (US)
  • NetApp (US)
  • Connection (US)
  • HCL Infosystems (India)
  • Synapse360 (UK)
  • Hitachi Systems Micro Clinic (India)
  • IDS (US)
  • CSS Corp (India)
  • SITA (Switzerland)
  • Infosys (India)