Gaming Controller Market: By Product (Gamepad, Joystick, Trackball, Throttle Quadrant, Light Gun, Others), By Compatibility (PC & Mobiles, Console), By Distribution (Online, Offline), By Connectivity (Wireless, Wired), By End User (Personal, Commercial) and Geography  

Purchase Option

$ 3000
$ 4400
$ 6600
$ 8900

1. Executive Summary
2. Gaming Controller Market Introduction
2.1. Gaming Controller Market – Taxonomy
2.2. Gaming Controller Market –Definitions
2.2.1. By Product
2.2.2. By Compatibility
2.2.3. By Distribution
2.2.4. By Connectivity
2.2.5. By End User
3. Gaming Controller Market Dynamics
3.1. Drivers
3.2. Restraints
3.3. Opportunities/Unmet Needs of the Market
3.4. Trends
3.5. Gaming Controller Market Dynamic Factors - Impact Analysis
3.6. Gaming Controller Market – Competition Landscape
4. Gaming Controller Market Analysis,2017 - 2021 and Forecast, 2022 - 2028
4.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
4.2. Year-over-Year (Y-o-Y) Growth Analysis (%)
4.3. Market Opportunity Analysis
5. Gaming Controller Market, By Product, 2017–2021and Forecast, 2022–2028 (Revenue, USD Mn)
5.1. Gamepad
5.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
5.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
5.1.3. Market Opportunity Analysis
5.2. Joystick
5.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
5.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
5.2.3. Market Opportunity Analysis
5.3. Trackball
5.3.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
5.3.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
5.3.3. Market Opportunity Analysis
5.4. Throttle Quadrant
5.4.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
5.4.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
5.4.3. Market Opportunity Analysis
5.5. Light Gun
5.5.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
5.5.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
5.5.3. Market Opportunity Analysis
5.6. Others
5.6.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
5.6.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
5.6.3. Market Opportunity Analysis
6. Gaming Controller Market, By Compatibility, 2017 – 2021 and Forecast, 2021 – 2027 (Revenue, USD Mn)
6.1. PC & Mobiles
6.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
6.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
6.1.3. Market Opportunity Analysis
6.2. Console
6.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
6.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
6.2.3. Market Opportunity Analysis
7. Gaming Controller Market Forecast, By Distribution,2017–2021and Forecast, 2022–2028 (Revenue, USD Mn)
7.1. Online
7.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
7.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
7.1.3. Market Opportunity Analysis
7.2. Online
7.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
7.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
7.2.3. Market Opportunity Analysis
8. Gaming Controller Market Forecast, By Connectivity, 2017 – 2021 and Forecast, 2021 – 2027 (Revenue, USD Mn)
8.1. Wireless
8.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
8.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
8.1.3. Market Opportunity Analysis
8.2. Wired
8.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
8.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
8.2.3. Market Opportunity Analysis
9. Gaming Controller Market, By End User, 2017 – 2021 and Forecast, 2021 – 2027 (Revenue, USD Mn)
9.1. Personal
9.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
9.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
9.1.3. Market Opportunity Analysis
9.2. Commercial
9.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
9.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
9.2.3. Market Opportunity Analysis
10. Gaming Controller Market Forecast, By Region, 2017–2021and Forecast, 2022–2028(Revenue, USD Mn)
10.1. North America
10.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
10.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
10.1.3. Market Opportunity Analysis
10.2. Europe
10.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
10.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
10.2.3. Market Opportunity Analysis
10.3. Asia-Pacific
10.3.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
10.3.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
10.3.3. Market Opportunity Analysis
10.4. Latin America
10.4.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
10.4.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
10.4.3. Market Opportunity Analysis
10.5. Middle East and Africa
10.5.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
10.5.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
10.5.3. Market Opportunity Analysis
10.6. Gaming Controller Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Region, 2022 - 2028
11. North America Gaming Controller Market Analysis,2017–2021and Forecast, 2022–2028(Revenue, USD Mn)
11.1. Product Analysis 2017–2021and Forecast 2022 - 2028by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
11.1.1. Gamepad
11.1.2. Joystick
11.1.3. Trackball
11.1.4. Throttle Quadrant
11.1.5. Light Gun
11.1.6. Others
11.2. Compatibility Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
11.2.1. PC & Mobiles
11.2.2. Console
11.3. Distribution Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
11.3.1. Online
11.3.2. Online
11.4. Connectivity Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
11.4.1. Wireless
11.4.2. Wired
11.5. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
11.5.1. Personal
11.5.2. Commercial
11.6. Country Analysis 2017 - 2021 and Forecast 2022 - 2028by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
11.6.1. USA
11.6.2. Canada
11.7. North America Microgrid Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Country, 2022 - 2028
11.8. North America Microgrid Market Dynamics – Trends
12. Europe Gaming Controller Market Analysis, 2017–2021 and Forecast, 2022–2028(Revenue, USD Mn)
12.1. Product Analysis 2017–2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
12.1.1. Gamepad
12.1.2. Joystick
12.1.3. Trackball
12.1.4. Throttle Quadrant
12.1.5. Light Gun
12.1.6. Others
12.2. Compatibility Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
12.2.1. PC & Mobiles
12.2.2. Console
12.3. Distribution Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
12.3.1. Online
12.3.2. Online
12.4. Connectivity Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
12.4.1. Wireless
12.4.2. Wired
12.5. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
12.5.1. Personal
12.5.2. Commercial
12.6. Country Analysis 2017–2021 and Forecast 2022 - 2028 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
12.6.1. Germany
12.6.2. UK
12.6.3. France
12.6.4. Spain
12.6.5. Italy
12.6.6. Russia
12.6.7. Poland
12.6.8. Rest of Europe
12.7. Europe Microgrid Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End Userand Country, 2022 - 2028
12.8. Europe Microgrid Market Dynamics – Trends
13. Asia-Pacific Gaming Controller Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
13.1. Product Analysis 2017–2021 and Forecast 2022 - 2028by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
13.1.1. Gamepad
13.1.2. Joystick
13.1.3. Trackball
13.1.4. Throttle Quadrant
13.1.5. Light Gun
13.1.6. Others
13.2. Compatibility Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
13.2.1. PC & Mobiles
13.2.2. Console
13.3. Distribution Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
13.3.1. Online
13.3.2. Online
13.4. Connectivity Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
13.4.1. Wireless
13.4.2. Wired
13.5. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
13.5.1. Personal
13.5.2. Commercial
13.6. Country Analysis2017–2021 and Forecast 2022 - 2028 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
13.6.1. Japan
13.6.2. China
13.6.3. India
13.6.4. ASEAN
13.6.5. Australia & New Zealand
13.6.6. Rest of Asia-Pacific
13.7. Asia-Pacific Gaming Controller Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Country,2022 - 2028
13.8. Asia-Pacific Gaming Controller Market Dynamics – Trends
14. Latin America Gaming Controller Market Analysis,2017 - 2021 and Forecast, 2022–2028(Revenue, USD Mn)
14.1. Product Analysis 2017–2021and Forecast 2022 - 2028by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
14.1.1. Gamepad
14.1.2. Joystick
14.1.3. Trackball
14.1.4. Throttle Quadrant
14.1.5. Light Gun
14.1.6. Others
14.2. Compatibility Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
14.2.1. PC & Mobiles
14.2.2. Console
14.3. Distribution Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
14.3.1. Online
14.3.2. Online
14.4. Connectivity Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
14.4.1. Wireless
14.4.2. Wired
14.5. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
14.5.1. Personal
14.5.2. Commercial
14.6. Country Analysis 2017–2021 and Forecast 2022 - 2028 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
14.6.1. Brazil
14.6.2. Mexico
14.6.3. Argentina
14.6.4. Rest of Latin America
14.7. Latin America Gaming Controller Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Country, 2022 - 2028
14.8. Latin America Gaming Controller Market Dynamics – Trends
15. Middle East and Africa Gaming Controller Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn)
15.1. Product Analysis 2017–2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
15.1.1. Gamepad
15.1.2. Joystick
15.1.3. Trackball
15.1.4. Throttle Quadrant
15.1.5. Light Gun
15.1.6. Others
15.2. Compatibility Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
15.2.1. PC & Mobiles
15.2.2. Console
15.3. Distribution Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
15.3.1. Online
15.3.2. Online
15.4. Connectivity Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
15.4.1. Wireless
15.4.2. Wired
15.5. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
15.5.1. Personal
15.5.2. Commercial
15.6. Country Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
15.6.1. Gulf Cooperation Council (GCC) Countries
15.6.2. Israel
15.6.3. South Africa
15.6.4. Rest of MEA
15.7. MEA Gaming Controller Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Country, 2022 - 2028
15.8. MEA Gaming Controller Market Dynamics – Trends
16. Competition Landscape 
16.1. Strategic Dashboard of Top Market Players
16.2. Company Profiles (Introduction, Financial Analysis, Product& Service Compatibility, Key Developments, Strategies, and SWOT Analysis)
16.2.1. Bensussen Deutsch and Associates, LLC
16.2.2. Guillemot Corporation S.A.
16.2.3. HORI USA
16.2.4. Logitech
16.2.5. Mad Catz Global Limited
16.2.6. Microsoft Corporation
16.2.7. Nintendo
16.2.8. Razer Inc.
16.2.9. Sony Corporation
16.2.10. Scuf Gaming International LLC.
17. Research Methodology
18. Key Assumptions and Acronyms

Key Features of the Reports

  • The report provides granular level information about the market size, regional market share and forecast from 2021-2027
  • The report covers in-detail insights about the competitor’s overview, key findings and their key strategies
  • The report outlines drivers, restraints, challenges, and trends that are currently faced by the industry
  • The report tracks recent innovations, key developments and startup’s details that are working in the industry
  • The report provides plethora of information about market entry strategies, regulatory framework and reimbursement scenario

Frequently Asked Questions

  •  Bensussen Deutsch and Associates, LLC
  • Guillemot Corporation S.A.
  • HORI USA
  • Logitech
  • Mad Catz Global Limited
  • Microsoft Corporation
  • Nintendo
  • Razer Inc.
  • Sony Corporation
  • Scuf Gaming International LLC