Gaming Controller Market: By Product (Gamepad, Joystick, Trackball, Throttle Quadrant, Light Gun, Others), By Compatibility (PC & Mobiles, Console), By Distribution (Online, Offline), By Connectivity (Wireless, Wired), By End User (Personal, Commercial) and Geography  

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Gaming Controller Market size was valued at USD 2,382.1 million in 2023 and is poised to grow at a CAGR of 8.5% from 2024 to 2030. Gaming Controller is a kind of gaming pad that is a specialized controller used for FPSs, RTSs, and some arcade-type games. The rising stipulation for game accessories, letting players accomplish the next level of performance, is a result of this development in gaming. There is a necessity for speed, fastidiousness, and reliability in competitive gaming. Specified, high-performance gear like gaming pads, controllers, gaming mice, and keyboards are utilized by digital athletes in the same way that other sports allow them to perform at their greatest, it is anticipated to drive the gaming controller market in the forecast period. The development in esports adoption has substantially increased the demand for vigorous game controllers. Special equipment, e.g., the programmable rear paddle of the enactment controller’s Ultraprecise optical sensors in the gaming mice, and ominously shorter actuation distances on keyboard switches, will meet gamers' requirements for competitive responsiveness. For a long-drawn-out period, gaming comprises a lot of movement, inputting, and scrolling. Accessories like gaming controllers, and gaming mice are technologically advanced for prolonged use and are put up to improve gaming sessions.

The push buttons are to be hit off multiple times the glide pad is intended to reduce friction while being tough, and an antisweat coating has been added, which in turn is anticipated to drive the gaming controllers market in the forecast period. Moreover, the collaboration between the e-sports players and the market players is playing a vital role and is anticipated to boost the gaming controllers market in the forecast period. However, the challenges associated with the gaming controllers are the high cost associated with the fabrication of gaming controllers, the prolonged utilization of the joystick may cause fatigue in the arms, ergonomics, complexity, and they are not robust and may break if too much force is applied on them remains a significant barrier that hampers the development of the gaming controllers in the forecast period. However, the key opportunities associated with gaming controllers are innovation and differentiation, cross-platform compatibility, accessibility, gaming controller subscription services, gaming controller customization and, rising demand for e-sports, geographical expansion by the market players are anticipated to drive the gaming controllers market in the forecast period.

Gaming Controller Market Key Developments:
  • In December 2023, logitech G unveiled the logitech G ASTRO A50 X LIGHTSPEED Wireless gaming controller, headset and basestation

Gaming Controller Market Summary

Study Period

2024-2030

Base Year

2023

CAGR

8.5%

Largest Market

North America

Fastest Growing Market

Asia Pacific
Gaming Controller Market Dynamics

The increasing demand for gaming stations, e-sports of in developed and emerging countries is a key factor surge of the Gaming Controller market over the forecast years. Additionally, the global market is increasing owing to raised demand for smartphones and swiftly developing technologies such as virtual reality VR and Artificial intelligence. The potential of Amplified Reality has been documented by topmost gaming console producers like Nintendo and Microsoft, who are the key players marching the charge. sequentially is anticipated to drive the gaming controllers market in the forecast period. Moreover, Escalating the gaming industry and, the rising popularity of video gaming across console, PC, and mobile platforms bolsters the demand for the gaming controllers market in the forecast period. Furthermore, Advancements in technologies such as unending innovations in controller designs, features, and connectivity options are anticipated to robust the consumer interest and adoption of novel controller models which in turn is anticipated to drive the market in future years.

Gaming Controller Market Segmentation

By Product Type
  • Gamepad
  • Joystick
  • Trackball
  • Throttle Quadrant
  • Light Gun
  • Others
By Compatibility
  • PC & Mobiles,
  • Console
By Distribution
  • Online
  • Offline
By Connectivity
  • Wireless
  • Wired
By End User
  • Personal,
  • Commercial

Frequently Asked Questions

The Gaming Controller market size is expanded to be valued at USD 2,382.1 million.

Asia-Pacific is expected to dominate the Gaming Controller market.

 Bensussen Deutsch and Associates, LLC, Guillemot Corporation S.A., HORI USA, Logitech, Mad Catz Global Limited, Microsoft Corporation, Nintendo, Razer Inc., Sony Corporation, Scuf Gaming International LLC, Logitech G, Corsair, Steel series, HyperX, Thrustmaster, Turtle Beach, ASUS, Xbox, Micro-Star INTL CO., LTD

The key factors driving the gaming controllers market are the surge in demand for portable gaming accessories, including controllers, and headphones specially designed for mobile devices and this is driving the gaming controllers market.

Historic years considered for the market study are 2019 through 2023, 2023 is considered as the base year for market estimation and ten-year forecast presented from 2023– 2030.

Key Features of the Reports

  • The gaming controller market report provides granular level information about the market size, regional market share, historic market (2019-2023) and forecast (2024-2030)
  • The report covers the in-detail insights about the competitor’s overview, company share analysis, key market developments and their key strategies.
  • The report outlines drivers, restraints, unmet needs, and trends that are currently affecting the market.
  • The report track recent innovations, key developments and start-up details that are actively working in the market
  • The report provides a plethora of information about market entry strategies, regulatory frame work and reimbursement scenario.
1. Executive Summary
2. Gaming Controller Market Introduction
2.1. Gaming Controller Market Taxonomy
2.2. Gaming Controller Market Definitions
2.2.1. By Product
2.2.2. By Compatibility
2.2.3. By Distribution
2.2.4. By Connectivity
2.2.5. By End User
3. Gaming Controller Market Dynamics
3.1. Drivers
3.2. Restraints
3.3. Opportunities/Unmet Needs of the Market
3.4. Trends
3.5. Gaming Controller Market Dynamic Factors - Impact Analysis
3.6. Gaming Controller Market Competition Landscape
4. Gaming Controller Market Analysis, 2019-2023 and Forecast, 2024-2030
4.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
4.2. Year-over-Year (Y-o-Y) Growth Analysis (%)
4.3. Market Opportunity Analysis
5. Gaming Controller Market, By Product, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
5.1. Gamepad
5.1.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
5.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
5.1.3. Market Opportunity Analysis
5.2. Joystick
5.2.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
5.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
5.2.3. Market Opportunity Analysis
5.3. Trackball
5.3.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
5.3.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
5.3.3. Market Opportunity Analysis
5.4. Throttle Quadrant
5.4.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
5.4.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
5.4.3. Market Opportunity Analysis
5.5. Light Gun
5.5.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
5.5.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
5.5.3. Market Opportunity Analysis
5.6. Others
5.6.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
5.6.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
5.6.3. Market Opportunity Analysis
6. Gaming Controller Market, By Compatibility, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
6.1. PC & Mobiles
6.1.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
6.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
6.1.3. Market Opportunity Analysis
6.2. Console
6.2.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
6.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
6.2.3. Market Opportunity Analysis
7. Gaming Controller Market Forecast, By Distribution,2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
7.1. Online
7.1.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
7.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
7.1.3. Market Opportunity Analysis
7.2. Online
7.2.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
7.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
7.2.3. Market Opportunity Analysis
8. Gaming Controller Market Forecast, By Connectivity, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
8.1. Wireless
8.1.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
8.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
8.1.3. Market Opportunity Analysis
8.2. Wired
8.2.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
8.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
8.2.3. Market Opportunity Analysis
9. Gaming Controller Market, By End User, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
9.1. Personal
9.1.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
9.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
9.1.3. Market Opportunity Analysis
9.2. Commercial
9.2.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
9.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
9.2.3. Market Opportunity Analysis
10. Gaming Controller Market Forecast, By Region, 2019-2023and Forecast, 2024-2030(Revenue, USD Mn)
10.1. North America
10.1.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
10.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
10.1.3. Market Opportunity Analysis
10.2. Europe
10.2.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
10.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
10.2.3. Market Opportunity Analysis
10.3. Asia-Pacific
10.3.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
10.3.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
10.3.3. Market Opportunity Analysis
10.4. Latin America
10.4.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
10.4.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
10.4.3. Market Opportunity Analysis
10.5. Middle East and Africa
10.5.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
10.5.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
10.5.3. Market Opportunity Analysis
10.6. Gaming Controller Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Region, 2024-2030
11. North America Gaming Controller Market Analysis,2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
11.1. Product Analysis 20172021and Forecast 2024-2030by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
11.1.1. Gamepad
11.1.2. Joystick
11.1.3. Trackball
11.1.4. Throttle Quadrant
11.1.5. Light Gun
11.1.6. Others
11.2. Compatibility Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
11.2.1. PC & Mobiles
11.2.2. Console
11.3. Distribution Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
11.3.1. Online
11.3.2. Online
11.4. Connectivity Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
11.4.1. Wireless
11.4.2. Wired
11.5. End User Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
11.5.1. Personal
11.5.2. Commercial
11.6. Country Analysis 2019-2023 and Forecast 2024-2030by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
11.6.1. USA
11.6.2. Canada
11.7. North America Microgrid Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Country, 2024-2030
11.8. North America Microgrid Market Dynamics Trends
12. Europe Gaming Controller Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
12.1. Product Analysis 20172021 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
12.1.1. Gamepad
12.1.2. Joystick
12.1.3. Trackball
12.1.4. Throttle Quadrant
12.1.5. Light Gun
12.1.6. Others
12.2. Compatibility Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
12.2.1. PC & Mobiles
12.2.2. Console
12.3. Distribution Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
12.3.1. Online
12.3.2. Online
12.4. Connectivity Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
12.4.1. Wireless
12.4.2. Wired
12.5. End User Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
12.5.1. Personal
12.5.2. Commercial
12.6. Country Analysis 20172021 and Forecast 2024-2030 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
12.6.1. Germany
12.6.2. UK
12.6.3. France
12.6.4. Spain
12.6.5. Italy
12.6.6. Russia
12.6.7. Poland
12.6.8. Rest of Europe
12.7. Europe Microgrid Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End Userand Country, 2024-2030
12.8. Europe Microgrid Market Dynamics Trends
13. Asia-Pacific Gaming Controller Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
13.1. Product Analysis 20172021 and Forecast 2024-2030by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
13.1.1. Gamepad
13.1.2. Joystick
13.1.3. Trackball
13.1.4. Throttle Quadrant
13.1.5. Light Gun
13.1.6. Others
13.2. Compatibility Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
13.2.1. PC & Mobiles
13.2.2. Console
13.3. Distribution Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
13.3.1. Online
13.3.2. Online
13.4. Connectivity Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
13.4.1. Wireless
13.4.2. Wired
13.5. End User Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
13.5.1. Personal
13.5.2. Commercial
13.6. Country Analysis20172021 and Forecast 2024-2030 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
13.6.1. Japan
13.6.2. China
13.6.3. India
13.6.4. ASEAN
13.6.5. Australia & New Zealand
13.6.6. Rest of Asia-Pacific
13.7. Asia-Pacific Gaming Controller Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Country,2024-2030
13.8. Asia-Pacific Gaming Controller Market Dynamics Trends
14. Latin America Gaming Controller Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
14.1. Product Analysis 20172021and Forecast 2024-2030by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
14.1.1. Gamepad
14.1.2. Joystick
14.1.3. Trackball
14.1.4. Throttle Quadrant
14.1.5. Light Gun
14.1.6. Others
14.2. Compatibility Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
14.2.1. PC & Mobiles
14.2.2. Console
14.3. Distribution Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
14.3.1. Online
14.3.2. Online
14.4. Connectivity Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
14.4.1. Wireless
14.4.2. Wired
14.5. End User Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
14.5.1. Personal
14.5.2. Commercial
14.6. Country Analysis 20172021 and Forecast 2024-2030 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
14.6.1. Brazil
14.6.2. Mexico
14.6.3. Argentina
14.6.4. Rest of Latin America
14.7. Latin America Gaming Controller Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Country, 2024-2030
14.8. Latin America Gaming Controller Market Dynamics Trends
15. Middle East and Africa Gaming Controller Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn)
15.1. Product Analysis 20172021 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
15.1.1. Gamepad
15.1.2. Joystick
15.1.3. Trackball
15.1.4. Throttle Quadrant
15.1.5. Light Gun
15.1.6. Others
15.2. Compatibility Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
15.2.1. PC & Mobiles
15.2.2. Console
15.3. Distribution Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
15.3.1. Online
15.3.2. Online
15.4. Connectivity Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
15.4.1. Wireless
15.4.2. Wired
15.5. End User Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
15.5.1. Personal
15.5.2. Commercial
15.6. Country Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
15.6.1. Gulf Cooperation Council (GCC) Countries
15.6.2. Israel
15.6.3. South Africa
15.6.4. Rest of MEA
15.7. MEA Gaming Controller Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Country, 2024-2030
15.8. MEA Gaming Controller Market Dynamics Trends
16. Competition Landscape 
16.1. Strategic Dashboard of Top Market Players
16.2. Company Profiles (Introduction, Financial Analysis, Product& Service Compatibility, Key Developments, Strategies, and SWOT Analysis)
16.2.1. Bensussen Deutsch and Associates, LLC
16.2.2. Guillemot Corporation S.A.
16.2.3. HORI USA
16.2.4. Logitech
16.2.5. Mad Catz Global Limited
16.2.6. Microsoft Corporation
16.2.7. Nintendo
16.2.8. Razer Inc.
16.2.9. Sony Corporation
16.2.10. Scuf Gaming International LLC.
17. Research Methodology
18. Key Assumptions and Acronyms
  •  Bensussen Deutsch and Associates, LLC
  • Guillemot Corporation S.A.
  • HORI USA
  • Logitech
  • Mad Catz Global Limited
  • Microsoft Corporation
  • Nintendo
  • Razer Inc.
  • Sony Corporation
  • Scuf Gaming International LLC

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