1. Executive Summary |
2. Gaming Controller Market Introduction |
2.1. Gaming Controller Market – Taxonomy |
2.2. Gaming Controller Market –Definitions |
2.2.1. By Product |
2.2.2. By Compatibility |
2.2.3. By Distribution |
2.2.4. By Connectivity |
2.2.5. By End User |
3. Gaming Controller Market Dynamics |
3.1. Drivers |
3.2. Restraints |
3.3. Opportunities/Unmet Needs of the Market |
3.4. Trends |
3.5. Gaming Controller Market Dynamic Factors - Impact Analysis |
3.6. Gaming Controller Market – Competition Landscape |
4. Gaming Controller Market Analysis,2017 - 2021 and Forecast, 2022 - 2028 |
4.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
4.2. Year-over-Year (Y-o-Y) Growth Analysis (%) |
4.3. Market Opportunity Analysis |
5. Gaming Controller Market, By Product, 2017–2021and Forecast, 2022–2028 (Revenue, USD Mn) |
5.1. Gamepad |
5.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
5.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
5.1.3. Market Opportunity Analysis |
5.2. Joystick |
5.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
5.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
5.2.3. Market Opportunity Analysis |
5.3. Trackball |
5.3.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
5.3.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
5.3.3. Market Opportunity Analysis |
5.4. Throttle Quadrant |
5.4.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
5.4.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
5.4.3. Market Opportunity Analysis |
5.5. Light Gun |
5.5.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
5.5.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
5.5.3. Market Opportunity Analysis |
5.6. Others |
5.6.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
5.6.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
5.6.3. Market Opportunity Analysis |
6. Gaming Controller Market, By Compatibility, 2017 – 2021 and Forecast, 2021 – 2027 (Revenue, USD Mn) |
6.1. PC & Mobiles |
6.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
6.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
6.1.3. Market Opportunity Analysis |
6.2. Console |
6.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
6.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
6.2.3. Market Opportunity Analysis |
7. Gaming Controller Market Forecast, By Distribution,2017–2021and Forecast, 2022–2028 (Revenue, USD Mn) |
7.1. Online |
7.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
7.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
7.1.3. Market Opportunity Analysis |
7.2. Online |
7.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
7.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
7.2.3. Market Opportunity Analysis |
8. Gaming Controller Market Forecast, By Connectivity, 2017 – 2021 and Forecast, 2021 – 2027 (Revenue, USD Mn) |
8.1. Wireless |
8.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
8.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
8.1.3. Market Opportunity Analysis |
8.2. Wired |
8.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
8.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
8.2.3. Market Opportunity Analysis |
9. Gaming Controller Market, By End User, 2017 – 2021 and Forecast, 2021 – 2027 (Revenue, USD Mn) |
9.1. Personal |
9.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
9.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
9.1.3. Market Opportunity Analysis |
9.2. Commercial |
9.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
9.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
9.2.3. Market Opportunity Analysis |
10. Gaming Controller Market Forecast, By Region, 2017–2021and Forecast, 2022–2028(Revenue, USD Mn) |
10.1. North America |
10.1.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
10.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
10.1.3. Market Opportunity Analysis |
10.2. Europe |
10.2.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
10.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
10.2.3. Market Opportunity Analysis |
10.3. Asia-Pacific |
10.3.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
10.3.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
10.3.3. Market Opportunity Analysis |
10.4. Latin America |
10.4.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
10.4.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
10.4.3. Market Opportunity Analysis |
10.5. Middle East and Africa |
10.5.1. Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
10.5.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
10.5.3. Market Opportunity Analysis |
10.6. Gaming Controller Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Region, 2022 - 2028 |
11. North America Gaming Controller Market Analysis,2017–2021and Forecast, 2022–2028(Revenue, USD Mn) |
11.1. Product Analysis 2017–2021and Forecast 2022 - 2028by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%) |
11.1.1. Gamepad |
11.1.2. Joystick |
11.1.3. Trackball |
11.1.4. Throttle Quadrant |
11.1.5. Light Gun |
11.1.6. Others |
11.2. Compatibility Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
11.2.1. PC & Mobiles |
11.2.2. Console |
11.3. Distribution Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
11.3.1. Online |
11.3.2. Online |
11.4. Connectivity Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
11.4.1. Wireless |
11.4.2. Wired |
11.5. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
11.5.1. Personal |
11.5.2. Commercial |
11.6. Country Analysis 2017 - 2021 and Forecast 2022 - 2028by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%) |
11.6.1. USA |
11.6.2. Canada |
11.7. North America Microgrid Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Country, 2022 - 2028 |
11.8. North America Microgrid Market Dynamics – Trends |
12. Europe Gaming Controller Market Analysis, 2017–2021 and Forecast, 2022–2028(Revenue, USD Mn) |
12.1. Product Analysis 2017–2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%) |
12.1.1. Gamepad |
12.1.2. Joystick |
12.1.3. Trackball |
12.1.4. Throttle Quadrant |
12.1.5. Light Gun |
12.1.6. Others |
12.2. Compatibility Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
12.2.1. PC & Mobiles |
12.2.2. Console |
12.3. Distribution Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
12.3.1. Online |
12.3.2. Online |
12.4. Connectivity Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
12.4.1. Wireless |
12.4.2. Wired |
12.5. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
12.5.1. Personal |
12.5.2. Commercial |
12.6. Country Analysis 2017–2021 and Forecast 2022 - 2028 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%) |
12.6.1. Germany |
12.6.2. UK |
12.6.3. France |
12.6.4. Spain |
12.6.5. Italy |
12.6.6. Russia |
12.6.7. Poland |
12.6.8. Rest of Europe |
12.7. Europe Microgrid Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End Userand Country, 2022 - 2028 |
12.8. Europe Microgrid Market Dynamics – Trends |
13. Asia-Pacific Gaming Controller Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
13.1. Product Analysis 2017–2021 and Forecast 2022 - 2028by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%) |
13.1.1. Gamepad |
13.1.2. Joystick |
13.1.3. Trackball |
13.1.4. Throttle Quadrant |
13.1.5. Light Gun |
13.1.6. Others |
13.2. Compatibility Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
13.2.1. PC & Mobiles |
13.2.2. Console |
13.3. Distribution Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
13.3.1. Online |
13.3.2. Online |
13.4. Connectivity Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
13.4.1. Wireless |
13.4.2. Wired |
13.5. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
13.5.1. Personal |
13.5.2. Commercial |
13.6. Country Analysis2017–2021 and Forecast 2022 - 2028 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%) |
13.6.1. Japan |
13.6.2. China |
13.6.3. India |
13.6.4. ASEAN |
13.6.5. Australia & New Zealand |
13.6.6. Rest of Asia-Pacific |
13.7. Asia-Pacific Gaming Controller Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Country,2022 - 2028 |
13.8. Asia-Pacific Gaming Controller Market Dynamics – Trends |
14. Latin America Gaming Controller Market Analysis,2017 - 2021 and Forecast, 2022–2028(Revenue, USD Mn) |
14.1. Product Analysis 2017–2021and Forecast 2022 - 2028by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%) |
14.1.1. Gamepad |
14.1.2. Joystick |
14.1.3. Trackball |
14.1.4. Throttle Quadrant |
14.1.5. Light Gun |
14.1.6. Others |
14.2. Compatibility Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
14.2.1. PC & Mobiles |
14.2.2. Console |
14.3. Distribution Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
14.3.1. Online |
14.3.2. Online |
14.4. Connectivity Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
14.4.1. Wireless |
14.4.2. Wired |
14.5. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
14.5.1. Personal |
14.5.2. Commercial |
14.6. Country Analysis 2017–2021 and Forecast 2022 - 2028 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%) |
14.6.1. Brazil |
14.6.2. Mexico |
14.6.3. Argentina |
14.6.4. Rest of Latin America |
14.7. Latin America Gaming Controller Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Country, 2022 - 2028 |
14.8. Latin America Gaming Controller Market Dynamics – Trends |
15. Middle East and Africa Gaming Controller Market Analysis, 2017 - 2021 and Forecast, 2022 - 2028 (Revenue, USD Mn) |
15.1. Product Analysis 2017–2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%) |
15.1.1. Gamepad |
15.1.2. Joystick |
15.1.3. Trackball |
15.1.4. Throttle Quadrant |
15.1.5. Light Gun |
15.1.6. Others |
15.2. Compatibility Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
15.2.1. PC & Mobiles |
15.2.2. Console |
15.3. Distribution Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
15.3.1. Online |
15.3.2. Online |
15.4. Connectivity Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
15.4.1. Wireless |
15.4.2. Wired |
15.5. End User Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
15.5.1. Personal |
15.5.2. Commercial |
15.6. Country Analysis 2017 - 2021 and Forecast 2022 - 2028 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%) |
15.6.1. Gulf Cooperation Council (GCC) Countries |
15.6.2. Israel |
15.6.3. South Africa |
15.6.4. Rest of MEA |
15.7. MEA Gaming Controller Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Country, 2022 - 2028 |
15.8. MEA Gaming Controller Market Dynamics – Trends |
16. Competition Landscape |
16.1. Strategic Dashboard of Top Market Players |
16.2. Company Profiles (Introduction, Financial Analysis, Product& Service Compatibility, Key Developments, Strategies, and SWOT Analysis) |
16.2.1. Bensussen Deutsch and Associates, LLC |
16.2.2. Guillemot Corporation S.A. |
16.2.3. HORI USA |
16.2.4. Logitech |
16.2.5. Mad Catz Global Limited |
16.2.6. Microsoft Corporation |
16.2.7. Nintendo |
16.2.8. Razer Inc. |
16.2.9. Sony Corporation |
16.2.10. Scuf Gaming International LLC. |
17. Research Methodology |
18. Key Assumptions and Acronyms |